public interface ILookBehavior extends IBehavior
Modifier and Type | Method and Description |
---|---|
void |
updateTarget(Rotation rotation,
boolean force)
Updates the current
ILookBehavior target to target
the specified rotations on the next tick. |
onBlockInteract, onChunkEvent, onPathEvent, onPlayerDeath, onPlayerRotationMove, onPlayerSprintState, onPlayerUpdate, onPreTabComplete, onReceivePacket, onRenderPass, onSendChatMessage, onSendPacket, onTick, onWorldEvent
void updateTarget(Rotation rotation, boolean force)
ILookBehavior
target to target
the specified rotations on the next tick. If force is true
,
then freeLook will be overriden and angles will be set regardless.
If any sort of block interaction is required, force should be true
,
otherwise, it should be false
;rotation
- The target rotationsforce
- Whether or not to "force" the rotations