001/* 002 * This file is part of Baritone. 003 * 004 * Baritone is free software: you can redistribute it and/or modify 005 * it under the terms of the GNU Lesser General Public License as published by 006 * the Free Software Foundation, either version 3 of the License, or 007 * (at your option) any later version. 008 * 009 * Baritone is distributed in the hope that it will be useful, 010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 012 * GNU Lesser General Public License for more details. 013 * 014 * You should have received a copy of the GNU Lesser General Public License 015 * along with Baritone. If not, see <https://www.gnu.org/licenses/>. 016 */ 017 018package baritone.api.utils; 019 020import net.minecraft.entity.Entity; 021import net.minecraft.util.math.RayTraceResult; 022import net.minecraft.util.math.Vec3d; 023 024/** 025 * @author Brady 026 * @since 8/25/2018 027 */ 028public final class RayTraceUtils { 029 030 private RayTraceUtils() {} 031 032 /** 033 * Performs a block raytrace with the specified rotations. This should only be used when 034 * any entity collisions can be ignored, because this method will not recognize if an 035 * entity is in the way or not. The local player's block reach distance will be used. 036 * 037 * @param entity The entity representing the raytrace source 038 * @param rotation The rotation to raytrace towards 039 * @param blockReachDistance The block reach distance of the entity 040 * @return The calculated raytrace result 041 */ 042 public static RayTraceResult rayTraceTowards(Entity entity, Rotation rotation, double blockReachDistance) { 043 return rayTraceTowards(entity, rotation, blockReachDistance, false); 044 } 045 046 public static RayTraceResult rayTraceTowards(Entity entity, Rotation rotation, double blockReachDistance, boolean wouldSneak) { 047 Vec3d start; 048 if (wouldSneak) { 049 start = inferSneakingEyePosition(entity); 050 } else { 051 start = entity.getPositionEyes(1.0F); // do whatever is correct 052 } 053 Vec3d direction = RotationUtils.calcVec3dFromRotation(rotation); 054 Vec3d end = start.add( 055 direction.x * blockReachDistance, 056 direction.y * blockReachDistance, 057 direction.z * blockReachDistance 058 ); 059 return entity.world.rayTraceBlocks(start, end, false, false, true); 060 } 061 062 public static Vec3d inferSneakingEyePosition(Entity entity) { 063 return new Vec3d(entity.posX, entity.posY + IPlayerContext.eyeHeight(true), entity.posZ); 064 } 065}